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The book has three partsIt starts by examining the the critical estimation concepts. Konzentrier dich auf ein oder zwei davon, und verzettel dich nicht in Kleinigkeiten.
Advanced Book Search Browse by Subject. The first might be delegated to books on requirements engineering, while the second, I think, should have been included, at least in the form of extended examples the examples of the book are suitably simple for the purpose of the exposition, they remain sub-ideal as applicable templates.
directx-grafikprogrammirrung Klar gehen online Tutorials nicht zu sehr in die Tiefe bzw. The 4th edition is better, this one will soon be forgotten. Ist allerdings wohl ein “totes Pferd” I was worried about two things when I considered getting the 5th edition: And this is the biggest issue with the 5th edition of the SuperBible – the book explains their custom toolkit, and not OpenGL itself.
– C++ – Tutorials
The answer to the first question is that it’s a directx-gravikprogrammierung new book that is exclusively about OpenGL 3. Instead of arcane treatises and rigid modeling techniques, this guide highlights a proven set of procedures, understandable formulas, and heuristics that individuals and development teams can apply to their projects to help achieve estimation proficiency.
For example, the basic idea of multisampling is introduced early, which directx-grafikprogrammierunng good for an example where you just enable multisampling and see the result. What a disappointment for someone wanting to learn modern OpenGL.
3D-Graphic Programming – how it began (C C++ and Directx) video – Daniel Opitz
Sign In Register Help Cart. Estimation is not a black art, insists the author of the present book, but there are techniques which directx-gtafikprogrammierung making informed and well reasoned assumptions about the future.
Sign up to receive offers and updates: In his highly anticipated book, acclaimed author Steve McConnell unravels the mystery to successful software estimation–distilling academic information and real-world experience into a practical guide for working software professionals.
The book has three partsIt starts by examining the the critical estimation concepts. You have to write all of that yourself. I’m not sure if this is really a bad thing. Also ich habe OpenGL 3.
You need to realize that some of these advanced topics are actually quite advanced, and the book doesn’t assume much from the reader. Where much praise is due some criticism is also in order. The result is fantastic; the tutorial part is by far the best introduction to modern OpenGL you’ll find.
As I know no better book on the topic of estimation, I think this book is a must-have for all software architects. I don’t doubt you can easily pick it up and learn writing shaders from these chapters, but they didn’t really go about teaching you how to write shaders, instead focusing more on showing you cool examples of stuff you can do with shaders.
With modern OpenGL, things are different. Or should I sayA must-read! That resulted in a huge API with conflicting design goals.
In Wahrheit sind Grafikengines ja keine Monolithen, sondern bestehen aus ganz unterschiedlichen Komponenten. Estimation is not a black art, insists the author of the present book, but there are techniques which help making informed and well reasoned assumptions about directtx-grafikprogrammierung future. There is no built in lighting equation, no matrix stack, no functions to rotate an object or set a camera. Dabei geht es nicht darum, eine fertige Engine zu verwenden, sondern diese selbst zu programmieren und dabei alle Bestandteile kennen zu lernen.
The last part discusses the directx-gdafikprogrammierung estimation challenges, which include converting estimates into planning parameters, or political issues resulting from contentious estimates.
The art of estimation is one of the tools that should be in any architects toolbox. In actual practice this is not usually the case. The present book is a rare exception to this rule.
Software Estimation by McConnell, Steve
Textbooks may not include supplemental items i. The book, in its larger part, assumes that requirements are given in a form which is accessible to estimation. Gute Beispiele sind manchmal Gold wert.
Ich habe mich inzwischen etwas weiter durch opengl-tutorial. Demystifying the Black Art: Some topics are covered in great detail and with useful examples I really liked the introduction to the geometry shader for exampleother topics are introduced in a hurry and just throw examples at you without even explaining what the example is supposed to do or teach.
Nehme ich gerne in meine Bookmarkliste auf.